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	<title>markribau.org &#187; Work</title>
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	<link>http://markribau.org/blog</link>
	<description>Just me.</description>
	<lastBuildDate>Fri, 30 Sep 2011 20:43:13 +0000</lastBuildDate>
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		<item>
		<title>Learning About htaccess Files</title>
		<link>http://markribau.org/blog/2008/07/10/learning-about-htaccess-files/</link>
		<comments>http://markribau.org/blog/2008/07/10/learning-about-htaccess-files/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 10:31:00 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[htaccess]]></category>
		<category><![CDATA[intartubes]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/?p=52</guid>
		<description><![CDATA[Today I learned about the htaccess file. The htaccess file is used to override default configuration of a web server. For example, many web servers will have a default file or files set as to be displayed when typing in a folder path. Usually this default file list consists of something like &#8220;index.html,index.htm,index.shtml&#8221;. In other [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC 2008 &#8211; Impressions</title>
		<link>http://markribau.org/blog/2008/02/20/gdc-2008-impressions/</link>
		<comments>http://markribau.org/blog/2008/02/20/gdc-2008-impressions/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 05:42:41 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc2008]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[recoil]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[zeitguyz]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/?p=44</guid>
		<description><![CDATA[Overall, I think I had a good time at GDC. I got to listen to many different talks, and see lots of interesting things. I&#8217;m excited about that emotion sensing headset, as it can open up various new types of input to a computer. Not sure what to do with that input yet, but I&#8217;m [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC 2008 &#8211; Emotiv Head Set</title>
		<link>http://markribau.org/blog/2008/02/20/gdc-2008-emotiv-head-set/</link>
		<comments>http://markribau.org/blog/2008/02/20/gdc-2008-emotiv-head-set/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 05:35:10 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[brain control]]></category>
		<category><![CDATA[emotic]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc2008]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[io]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/?p=43</guid>
		<description><![CDATA[Interesting piece of hardware here. A headset that can detect various changes in the EEG of a person&#8217;s brainwaves: Emotiv Systems&#8216; EmotivEPOC. Apparently there are common EEG signals that are preprogrammed into the software that allow recognizing of traits such as enjoyment or frustration. The software also allows training of specific EEG patterns to match [...]]]></description>
		<wfw:commentRss>http://markribau.org/blog/2008/02/20/gdc-2008-emotiv-head-set/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC 2008 Wednesday (part 1) &#8211; EVE Stations, Intel Booth Impressions.</title>
		<link>http://markribau.org/blog/2008/02/20/gdc-2008-wednesday-part-1-eve-stations-intel-booth-impressions/</link>
		<comments>http://markribau.org/blog/2008/02/20/gdc-2008-wednesday-part-1-eve-stations-intel-booth-impressions/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 18:29:49 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[EVE online]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc2008]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/2008/02/20/gdc-2008-wednesday-part-1-eve-stations-intel-booth-impressions/</guid>
		<description><![CDATA[Well, I made it to GDC. I got briefly lost walking around the streets outside. Always been prone to losing my way like that. I get turned around. Oh well, a brisk walk never hurts. Just got out of the EVE Station environments presentation. The characters and costumes look totally awesome. We didn&#8217;t get to [...]]]></description>
		<wfw:commentRss>http://markribau.org/blog/2008/02/20/gdc-2008-wednesday-part-1-eve-stations-intel-booth-impressions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Productivity Cycle</title>
		<link>http://markribau.org/blog/2008/02/07/productivity-cycle/</link>
		<comments>http://markribau.org/blog/2008/02/07/productivity-cycle/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 04:16:15 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[producivity]]></category>
		<category><![CDATA[self]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/2008/02/07/productivity-cycle/</guid>
		<description><![CDATA[I&#8217;ve recently come to a significant discovery about my productivity cycle. Wednesday is my strong day. During a &#8220;normal&#8221; 5 day work week, you can find my productivity cycle is lowest on Monday and Tuesday. Wednesday and Thursday have this huge kick &#8212; I get the most done on these two days. Friday will see [...]]]></description>
		<wfw:commentRss>http://markribau.org/blog/2008/02/07/productivity-cycle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hands On: The Wii Zapper</title>
		<link>http://markribau.org/blog/2007/12/17/hands-on-the-wii-zapper/</link>
		<comments>http://markribau.org/blog/2007/12/17/hands-on-the-wii-zapper/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 04:10:08 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[zapper]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/2007/12/17/hands-on-the-wii-zapper/</guid>
		<description><![CDATA[On Sunday I acquired a Wii Zapper™ that came bundled with Link&#8217;s Crossbow Training. The Zapper is essentially just a piece of plastic that you insert the Wii Remote™ (or Wiimote) and the Wii Nunchuk™ into. The Zapper is held with your dominant hand (the one with the trigger finger) in the front with your [...]]]></description>
		<wfw:commentRss>http://markribau.org/blog/2007/12/17/hands-on-the-wii-zapper/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playing with ustream.tv</title>
		<link>http://markribau.org/blog/2007/12/07/playing-with-ustreamtv/</link>
		<comments>http://markribau.org/blog/2007/12/07/playing-with-ustreamtv/#comments</comments>
		<pubDate>Sat, 08 Dec 2007 00:36:39 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[evangelion]]></category>
		<category><![CDATA[intartubes]]></category>
		<category><![CDATA[nge]]></category>
		<category><![CDATA[streaming video]]></category>
		<category><![CDATA[unit02]]></category>
		<category><![CDATA[web service]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/2007/12/07/playing-with-ustreamtv/</guid>
		<description><![CDATA[Colin and I were playing with the recording feature of ustream.tv. This is what resulted:]]></description>
		<wfw:commentRss>http://markribau.org/blog/2007/12/07/playing-with-ustreamtv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alien Syndrome sells over 200K units</title>
		<link>http://markribau.org/blog/2007/11/08/alien-syndrome-sells-over-200k-units/</link>
		<comments>http://markribau.org/blog/2007/11/08/alien-syndrome-sells-over-200k-units/#comments</comments>
		<pubDate>Fri, 09 Nov 2007 04:49:14 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[alien syndrome]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[totally games]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/2007/11/08/alien-syndrome-sells-over-200k-units/</guid>
		<description><![CDATA[I was very excited to hear that Alien Syndrome has currently sold more than 200,000 copies in North America and Europe. Hopefully that number will continue to rise, especially during the upcoming holiday season!]]></description>
		<wfw:commentRss>http://markribau.org/blog/2007/11/08/alien-syndrome-sells-over-200k-units/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alien Syndrome, Wii &amp; PSP (USA) Released</title>
		<link>http://markribau.org/blog/2007/07/24/alien-syndrome-wii-psp-usa-released/</link>
		<comments>http://markribau.org/blog/2007/07/24/alien-syndrome-wii-psp-usa-released/#comments</comments>
		<pubDate>Tue, 24 Jul 2007 23:47:25 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[alien syndrome]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[totally games]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/2007/07/24/alien-syndrome-wii-psp-usa-released/</guid>
		<description><![CDATA[Finally, Alien Syndrome was released today. The game is an Action RPG, in which you play the role of Aileen Harding on her attempt to once again save the human race from the parasitic Alien Syndrome. Alien Syndrome Trailer (psp footage) Official Website: http://www.sega.com/gamesite/aliensyndrome/fullsite/index.html Update: December 17th, 2007 &#8211; Added trailer]]></description>
		<wfw:commentRss>http://markribau.org/blog/2007/07/24/alien-syndrome-wii-psp-usa-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Totally Games!</title>
		<link>http://markribau.org/blog/2006/04/24/totally-games/</link>
		<comments>http://markribau.org/blog/2006/04/24/totally-games/#comments</comments>
		<pubDate>Mon, 24 Apr 2006 08:00:01 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[job]]></category>
		<category><![CDATA[totally games]]></category>

		<guid isPermaLink="false">http://markribau.org/blog/2006/04/24/totally-games/</guid>
		<description><![CDATA[I got a job! I&#8217;ll be programming video games at Totally Games! So, on a whim (and not believing that I would actually get a job this way) sent in my resume to www.gamerecruiter.com. A week or two later, I received an unexpected phone call from them (by a person named Stacey, if I remember [...]]]></description>
		<wfw:commentRss>http://markribau.org/blog/2006/04/24/totally-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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