On Joysticks and the Wii’s Success

I disagree with the reasons the author of the article presents, as well as his inconsistent counting methods. (Original Article)

Rules (as extrapolated from article + input types ignored):

Actual input counts:

But the real problem is that he seems to think that fewer inputs on the Wii’s controller is why the it is successful. It’s really because moving a physical object to move a virtual object in three-space is more intuitive than using two joysticks to do the same. It’s the same reason that a mouse seems intuitive. Beyond that, it’s also that there are new ideas on the Wii (and GC), like party games — games that have no end, they’re just fun to play with other people — these don’t really exist on Sony or Microsoft platforms (except the Halo clones, which have limited audiences). Another off the wall theory is that the current consumers are buying “glossy white plastic” products, such as Macs, iPods, and Wiis.

Disclaimer: These are my personal thoughts and should not be construed to be anything but that. They are not endorsed by my employer, my family, my friends, my webhost, or really anybody.

Update: December 7th, 2007 – More consoles, formatting